

I think performance would be way worse if the game was actually leaking memory. I am personally not so sure there are leaks, though. There are claims on forums for the game to have memory leaks, possibly caused by having a controller plugged in upon launch. That caused some tearing at places but the game in general seemed to run moderately better after that. I disabled vsync around 75% through the game. Then there were locations where simply looking at distant scenery caused low FPS and vsync to kick in to lock it down to 30. Heavy action especially in towns with many civilians in addition to the military would often cause framerate to drop. That is apparently not a guarantee for the game to run at stable 60 FPS on 1080p at max settings, although it did so most of the time. My PC meets the listed recommended system requirements on CPU and RAM, and exceeds them on GPU. For this I was rewarded with a half a minute's worth of feed of people who had beaten my scores, thanks to the leaderboards getting synced up again. Three days after I had blocked JC3, it refused to launch until I let it temporarily through. This is not a permanent solution, though, as the game is protected by Denuvo DRM which needs to call home every once in a while. This will allow you go into the offline mode at the start and stay in it. (Launching Steam in offline mode might work too.)įortunately there is sort of a solution to this - you can block JC3 on your firewall's outbound traffic. The latter is however only a momentary respite as the next time you open the map screen (via which everything is accessed) the game will try to reconnect again! And that is the only place you can choose to go offline.

If the game is then unable to reconnect (which is likely to happen) you can retry or go into an offline mode. It goes even so far that the whole game freaking pauses if you happen to lose connection to Square Enix's servers until it reconnects. That would be a fairly minor annoyance alone but then there is the thing with how the whole leaderboard syncing process is oddly prioritized to the level it causes hitches in performance. And that it needs a text feed in the game with a sound effect for every new line. I have hard time believing that there exists a single person that gives a flying fuck another completely random person has gotten a higher score in some arbitrary activity. Of the various technical and game design issues JC3 suffers from, I think the obtrusive online features (i.e.
